The worlds are generated by the game itself: the free 7 Days to Die dedicated server, version 3.3 (V 3.3.0 (b18)), with the default generation options. Our scripts read the files it writes (heightmap, biome map, roads, water, the list of placed prefabs) and draw the maps and lists you see here. Town outlines are worked out from the street tiles, as the game does not save them.

A new game version can change the worlds. When that happens we generate them again and update the version shown on every page.

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