Loot stage
Loot stage decides the quality and the tier of what you find in every container. It comes from your player level, the biome, the POI tier and the container, raised by a few perks and pieces of gear; your gamestage, days alive and deaths play no part.
Loot stage calculator
60 × 1 + 0 = 60
Quality of a found weapon, tool or armor piece
| Most containers | Q1 | Q2 | Q3 | Q4 | Q5 | Q6 |
|---|---|---|---|---|---|---|
| qualBaseTemplate | 63% | 18% | 7.4% | 12% | – | – |
| Better containers (one quality up) | Q1 | Q2 | Q3 | Q4 | Q5 | Q6 |
|---|---|---|---|---|---|---|
| qualPlus1Template | 37% | 26% | 18% | 8.1% | 10% | – |
Item tier weights
How strongly each tier of weapons, tools, armor and backpacks is weighted at this loot stage (1 = full weight).
The formula
loot stage = (level × (1 + POI modifier + biome modifier + container modifier) + POI bonus + biome bonus + container bonus + flat gear points) × (1 + perk and gear percent), rounded down
- It is worked out each time you open a container that has not been opened before, for the place you stand: the same level-60 player loots at 60 in the pine forest and at 230 in a tier 5 POI in the wasteland.
- In a party, a container uses the highest loot stage of the party members (each worked out where that member stands). Lucky Looter and the other perks count only for the player who opens the container.
- The sandbox options Global loot stage, Biome loot stage and POI tier loot stage scale the result, the biome part and the POI part.
- Zombie loot bags use the same loot stage, without a container bonus.
Biomes
| Biome | Level modifier | Bonus | Lv 10 | Lv 30 | Lv 60 | Lv 100 | Lv 60, tier 5 POI |
|---|---|---|---|---|---|---|---|
| Pine Forest | +0% | +0 | 10 | 30 | 60 | 100 | 90 |
| Burnt Forest | +50% | +5 | 20 | 50 | 95 | 155 | 125 |
| Desert | +100% | +10 | 30 | 70 | 130 | 210 | 160 |
| Snow | +150% | +15 | 40 | 90 | 165 | 265 | 195 |
| Wasteland | +200% | +20 | 50 | 110 | 200 | 320 | 230 |
POI tier and containers
| POI | Level modifier | Bonus | Lv 60, pine forest |
|---|---|---|---|
| Tier 1 | +5% | +3 | 66 |
| Tier 2 | +10% | +6 | 72 |
| Tier 3 | +15% | +9 | 78 |
| Tier 4 | +20% | +12 | 84 |
| Tier 5 | +25% | +15 | 90 |
Wall Safe, Desk Safe, Gun Safe, Black Gun Safe, Wood Crate, Leather Trunk, Reinforced Chest, Hardened Chest: +5% and +6. Police Car: +5% and +10. The safes and chests get theirs once the lock is open (picked or broken), as the opened block is the one carrying the bonus.
Perks, buffs and gear
| Source | Loot stage |
|---|---|
| Lucky Looter | +5% at rank 1 to +25% at rank 5 |
| Scavenger set (lowest piece) | +2% at quality 1 to +20% at quality 6 |
| An ally's Charismatic Nature | +10% at rank 4, +30% at rank 5 |
| Eye Candy | +5 and +10% |
| Rogue Hood | +2% at quality 1 to +20% at quality 6 |
| Santa Hat | +2% at quality 1 to +20% at quality 6 |
| Treasure Hunter's Mod | +1 at quality 1 to +6 at quality 6 |
Flat points are added before the percent is applied. Charismatic Nature is a perk of another party member; at rank 5 both its rank 4 and rank 5 effects apply.
Quality by loot stage
A weapon, tool or armor piece found in most containers (314 loot lists) rolls its quality from this table: the qualities are tried from Q1 up, each with its chance, and the first that hits is the one you get. Some better containers (23 lists) use a table one quality higher.
| Loot stage | Q1 | Q2 | Q3 | Q4 | Q5 | Q6 |
|---|---|---|---|---|---|---|
| 0-9 | 76% | 18% | 5.5% | – | – | – |
| 10-19 | 74% | 18% | 7.7% | – | – | – |
| 20-29 | 72% | 18% | 10.0% | – | – | – |
| 30-39 | 70% | 18% | 12% | – | – | – |
| 40-49 | 67% | 18% | 15% | – | – | – |
| 50-59 | 65% | 18% | 6.8% | 10% | – | – |
| 60-69 | 63% | 18% | 7.4% | 12% | – | – |
| 70-79 | 60% | 18% | 8.1% | 13% | – | – |
| 80-89 | 58% | 18% | 8.8% | 7.0% | 8.2% | – |
| 90-99 | 56% | 18% | 9.5% | 7.8% | 9.2% | – |
| 100-109 | 53% | 18% | 10% | 8.6% | 10% | – |
| 110-119 | 50% | 18% | 11% | 9.4% | 7.3% | 4.0% |
| 120-129 | 48% | 18% | 12% | 10% | 8.0% | 4.4% |
| 130-139 | 45% | 18% | 12% | 11% | 8.7% | 4.8% |
| 140-149 | 43% | 18% | 13% | 12% | 9.4% | 5.2% |
| 150-159 | 40% | 18% | 14% | 13% | 10% | 5.6% |
| 160-169 | 37% | 18% | 15% | 14% | 11% | 6.0% |
| 170-179 | 34% | 18% | 15% | 14% | 12% | 6.4% |
| 180-189 | 32% | 18% | 16% | 15% | 12% | 6.8% |
| 190-199 | 29% | 18% | 17% | 16% | 13% | 7.3% |
| 200-209 | 26% | 18% | 18% | 17% | 14% | 7.7% |
| 210-219 | 23% | 18% | 18% | 18% | 15% | 8.1% |
| 220-229 | 20% | 18% | 19% | 19% | 15% | 8.6% |
| 230-239 | 17% | 18% | 20% | 20% | 16% | 9.0% |
| 240-249 | 14% | 18% | 21% | 21% | 17% | 9.5% |
| 250+ | 10% | 18% | 22% | 22% | 18% | 9.9% |
Item tiers by loot stage
Weapons, tools, armor and backpacks come in tiers, and each tier's weight in a loot list follows the loot stage: tier 0 peaks at 20 and is gone by 40, tier 1 starts at 30, peaks at 68 and is gone from 108, tier 2 starts at 88, peaks at 126 and is gone from 166, tier 3 starts at 146 and is at full weight from 184. The capped versions stay at full weight once they peak.
| Template | 1 | 10 | 20 | 30 | 40 | 50 | 68 | 88 | 106 | 126 | 146 | 165 | 184 | 250 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ProbT0 | 5.0% | 50% | 100% | 50% | – | – | – | – | – | – | – | – | – | – |
| ProbT1 | – | – | – | 5.0% | 30% | 55% | 100% | 50% | 5.0% | – | – | – | – | – |
| ProbT1Cap | – | – | – | 5.0% | 30% | 55% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
| ProbT2 | – | – | – | – | – | – | – | 5.0% | 50% | 100% | 50% | 5.0% | – | – |
| ProbT2Cap | – | – | – | – | – | – | – | 5.0% | 50% | 100% | 100% | 100% | 100% | 100% |
| ProbT3 | – | – | – | – | – | – | – | – | – | – | 5.0% | 50% | 100% | 100% |
See what each container can drop in loot containers, or where an item drops in the loot finder.