Alpha 19.3 Stable is out!

Stable2020-12-21

Alpha 19.3 Stable is out!

TFP wishes every single one of you Merry Christmas and a great start into 2021!

Here is the Official forum Release Thread

Added 6

  • Network layer encryption
  • Connection rate limit
  • More feedback on clients on why they are not allowed to connect
  • Message on the client when they got disconnected because the server is shutting down
  • Wandering horde zombies are not alert, so stealth attacks work on them
  • Wandering horde 1 second delay between spawns

Changed 6

  • Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
  • Deleted old player StealthScreenOverlay and goggle eyed effects
  • Improved supply plane drawing
  • Optimized MinEvents finding of tranforms
  • Optimized MinEvent ActionRemoveParticleEffectFromEntity
  • Enabled Christmas themed loot items

Fixed 10

  • Can't target, shoot or repair through Molotov Effects
  • Set player made door stability support to false to prevent AI exploitable building
  • Console command "water" hidden by console command "thirsty"
  • DecoManager large FPS drops when saving to a slow drive
  • DecoManager written log always having a count of 0 and added duration
  • ZombieOldTimer has no flame particles
  • Weighted Head can Still go into Machete/Knife/Bone Knife
  • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
  • ItemActionQuest now respects the current toolbelt size
  • Large localization mods breaking client connects
Alpha 19.3 B6 Experimental is out! Experimental b62020-12-13

Alpha 19.3 B6 Experimental is out! Opt in now!

Changes 1

  • Enabled Christmas themed loot items

Fixes 10

  • Large localization mods breaking client connects
  • Blacklisted clients do not get moved to admin section
  • Weighted Head no longer goes into Machete/Knife/Bone Knife
  • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml

This is how you access the A19 Experimental build:

  • Right click on the game in steam
  • Click on properties
  • Click the “betas” tab
  • The drop down menu will have latest_experimental available <— you want THAT
  • Select that and wait for the game to download.
Alpha 19.3 B5 Experimental is out! Experimental b52020-11-23

Alpha 19.3 B5 Experimental went out over the weekend!

This is how you access the A19 Experimental build:

  • Right click on the game in steam
  • Click on properties
  • Click the “betas” tab
  • The drop down menu will have latest_experimental available <— you want THAT
  • Select that and wait for the game to download.

Fixed 3

  • Challenge notes can now be read from slot 9 & 10
  • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
  • Weighted Head can no longer go into Machete/Knife/Bone Knife
Alpha 19.3 B3 Experimental is out! Experimental b32020-11-14

Alpha 19.3 B3 Experimental is out!

This is how you access the A19 Experimental build:

  • Right click on the game in steam
  • Click on properties
  • Click the “betas” tab
  • The drop down menu will have latest_experimental available <— you want THAT
  • Select that and wait for the game to download.

Added 4

  • Network layer encryption
  • Connection rate limit
  • More feedback for clients on why they are not allowed to connect
  • Message on the client when they got disconnected because the server is shutting down

Changed 4

  • Improved supply plane drawing
  • Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
  • Wandering horde zombies are not alert, so stealth attacks work on them
  • Wandering horde 1 second delay between spawns

Fixed 8

  • Floating Frames and blocks
  • Can't target, shoot or repair through Molotov Effects
  • Set player made door stability support to false to prevent AI exploitable building
  • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
  • Console command "water" hidden by console command "thirsty"
  • DecoManager large FPS drops when saving to a slow drive
  • DecoManager written log always having a count of 0 and added duration
  • ZombieOldTimer has no flame particles