Patch notes
Alpha 19.3 patch notes
Released December 21, 2020. 4 announcements: 1 stable, 3 experimental. 34 changes: 6 added, 8 changed, 20 fixed.
Alpha 19.3 Stable is out!
Alpha 19.3 Stable is out!
TFP wishes every single one of you Merry Christmas and a great start into 2021!
Here is the Official forum Release Thread
Added 6
- Network layer encryption
- Connection rate limit
- More feedback on clients on why they are not allowed to connect
- Message on the client when they got disconnected because the server is shutting down
- Wandering horde zombies are not alert, so stealth attacks work on them
- Wandering horde 1 second delay between spawns
Changed 6
- Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
- Deleted old player StealthScreenOverlay and goggle eyed effects
- Improved supply plane drawing
- Optimized MinEvents finding of tranforms
- Optimized MinEvent ActionRemoveParticleEffectFromEntity
- Enabled Christmas themed loot items
Fixed 10
- Can't target, shoot or repair through Molotov Effects
- Set player made door stability support to false to prevent AI exploitable building
- Console command "water" hidden by console command "thirsty"
- DecoManager large FPS drops when saving to a slow drive
- DecoManager written log always having a count of 0 and added duration
- ZombieOldTimer has no flame particles
- Weighted Head can Still go into Machete/Knife/Bone Knife
- Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
- ItemActionQuest now respects the current toolbelt size
- Large localization mods breaking client connects
Alpha 19.3 B6 Experimental is out!
Alpha 19.3 B6 Experimental is out! Opt in now!
Changes 1
- Enabled Christmas themed loot items
Fixes 10
- Large localization mods breaking client connects
- Blacklisted clients do not get moved to admin section
- Weighted Head no longer goes into Machete/Knife/Bone Knife
- Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
This is how you access the A19 Experimental build:
- Right click on the game in steam
- Click on properties
- Click the “betas” tab
- The drop down menu will have latest_experimental available <— you want THAT
- Select that and wait for the game to download.
Alpha 19.3 B5 Experimental is out!
Alpha 19.3 B5 Experimental went out over the weekend!
This is how you access the A19 Experimental build:
- Right click on the game in steam
- Click on properties
- Click the “betas” tab
- The drop down menu will have latest_experimental available <— you want THAT
- Select that and wait for the game to download.
Fixed 3
- Challenge notes can now be read from slot 9 & 10
- Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
- Weighted Head can no longer go into Machete/Knife/Bone Knife
Alpha 19.3 B3 Experimental is out!
Alpha 19.3 B3 Experimental is out!
This is how you access the A19 Experimental build:
- Right click on the game in steam
- Click on properties
- Click the “betas” tab
- The drop down menu will have latest_experimental available <— you want THAT
- Select that and wait for the game to download.
Added 4
- Network layer encryption
- Connection rate limit
- More feedback for clients on why they are not allowed to connect
- Message on the client when they got disconnected because the server is shutting down
Changed 4
- Improved supply plane drawing
- Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
- Wandering horde zombies are not alert, so stealth attacks work on them
- Wandering horde 1 second delay between spawns
Fixed 8
- Floating Frames and blocks
- Can't target, shoot or repair through Molotov Effects
- Set player made door stability support to false to prevent AI exploitable building
- Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
- Console command "water" hidden by console command "thirsty"
- DecoManager large FPS drops when saving to a slow drive
- DecoManager written log always having a count of 0 and added duration
- ZombieOldTimer has no flame particles