V3.0 "Dead Hot Summer" Release Notes

Release notes2026-06-12

The apocalypse just got hotter. Amid the chaos of the Dead Hot Summer, we’re happy to deliver this ambitious systemic update. Built around a core philosophy of player agency, V3.0 gives survivors more freedom than ever to shape the apocalypse their way.

Version 3.0 introduces 150 sandbox customization options, giving players greater control over their survival experience. Survivors can fine-tune a wide range of settings to emphasize the parts of the game they enjoy most, or reduce and even disable systems they prefer to avoid, with the goal of letting players craft the survival experience they want. Player-made presets can also be shared with others, and we’ve created a selection of special preset modes of our own for players to experience.

Moment-to-moment survival is expanded through the introduction of Item Magnitude, a new system that reshapes how weapons and gear scale, alongside an optional Repair and Degradation settings that ensures every battle leaves a lasting impact. Together, these systems make loot more varied, meaningful, and rewarding to pursue, adding greater depth to progression and itemization.

The world itself has evolved. A full overhaul of POI signage powered by the new Sign-Tech system brings hundreds of new environmental signs to towns, compounds, businesses, and ruins, enhancing atmosphere, readability, and immersion across the wasteland.

Alongside these updates, Version 3.0 delivers a redesigned main menu, over 60 new POIs, and a customizable crosshair system. A new cosmetic outfit will also be available alongside the V3.0 Stable release.

A new scorched season of survival awaits. Read on to learn more:

Take Command of the Sandbox

  • A New Era of Control arrives. The V3.0 “Dead Hot Summer” update transforms the game into the ultimate survival simulator with 150 sandbox customization options. Whether reliving the tension of classic play styles with no magazines, turning off zombie digging, diving into a brand-new official preset like Undead Matinee, or forging entirely custom worlds through player-made presets, the power to define survival is now fully in your hands!
  • Your Rules. Your World. Your Survival Story. V3.0 introduces full sandbox preset creation and sharing, allowing players to build personalized survival experiences unlike anything before. Name your creations, fine-tune every setting, and unleash limitless gameplay permutations designed entirely around your vision of the apocalypse.
  • Along with the Classic Difficulty Presets, V3.0 comes with these brand-new Official Presets, including:
    • Undead Matinee – A melee-focused vintage movie-inspired mode with slower zombies, swarming numbers & scarce ammo. Includes the new headshot finisher setting.
    • Madmole’s Mayhem – Fewer supplies, harsher penalties, including the new item loss and item durability loss on death, along with constant pressure. Madmole… It smells good!
    • Almost Creative Mode – The apocalypse, minus the actual apocalypse. Because Dying Is Inconvenient.
    • Bite Club – Respawning is for cowards in this hardcore, perma-death mode. One life left; use it wisely.
    • Legacy Survival – Old-school survival with modern consequences. Play like it’s 2014.
    • 7 Days Later – Modern movie-inspired with chaotic hordes of fast-moving zombies.
    • Caveman’s Life – Survive an apocalypse where tools peaked at sticks.
    • Dumpster Diver – Turning Garbage Into Greatness. It’s not hoarding if you use it.
    • Dying World – Resources are fading, and you’re not far behind.
    • Disaster Film – Catastrophes stack faster than you can fix them.
    • Chibi Mode – Not only are they cute… They’re fast, too! Good thing you have some speed of your own.
  • For notes about Sandbox server configurations, V2.6 server save game compatibility, and a complete list of all Sandbox Options, see those sections below.

The Arms Race Begins with Magnitude

  • Powerful new Magnitude variants are changing the face of survival in V3.0, bringing boosted stats to looted weapons, tools, workstation mods, and more. An orange star will highlight the special stats along with a % in teal. You might find a Pickaxe with boosted block damage, a Shotgun with boosted range, a Machete with increased damage, or a Cooking pot with faster cooking time. The permutations are endless!
    • All tools and weapons will have a chance to roll boosted stats when found in loot.
      • Tools and weapons still have a chance for random stats and may show a teal percentage, but they are not considered boosted stats unless the stat is marked orange. This could allow combined items to cross over into a boosted range.
    • A wide variety of mods for armor, tools, vehicles, weapons, and workstations will now have progressive quality levels.
      • Higher-quality mods provide stronger bonuses. A Quality 1 Grave Digger mod adds 5% dirt damage, while a Quality 6 version adds 30%.
      • Not every mod benefits from higher qualities. Mods with simple on/off effects, such as the Helmet Light, are still limited to a single version.
  • Survivors can now use the new Combine Station to merge attributes of similar items to incrementally increase their power until they reach their full potential! It also provides an alternative method for repairs! Traders will now carry Magnitude-enhanced equipment such as weapons with special boosted stats, creating a new high-end economy for serious survivors.
    • The highest percentage stats will be moved to the combined item regardless of quality.
    • When a boosted stat from a Quality 1 item shows 20%, combined with a Quality 6 item, it will have more impact on the Quality 6 item’s higher base stat.
  • With the various degradation and repair options available, players can now choose how punishing the apocalypse can be on items. Repair Method options include no repair, repair kits only, combine repair, or use both kits and combine. Permanent Repair Degradation can be set to 5, 10, 15, 20, or 25% of the item’s max durability per repair (the first repair is free). Death Degradation allows players to choose how much durability items will lose on death or even permanent max durability loss.
  • A new M60 turret has been added to help with those late game hordes. Uses all 7.62 ammo types.

Signs for the End of Times

  • A complete POI signage overhaul arrives in V3.0 thanks to the new Sign-Tech system delivering thousands of signs to the POIS in the game. This brings a richer atmosphere and deeper immersion to every corner of the world. Streets, shops, compounds, and ruins now feature dramatically improved environmental signage designed to make the wasteland feel authentic, coherent, and alive. POI creators will gain access to the Sign-Tech tools through the level design editor at launch.
  • Canvas & Decal signs of various dimensions (e.g. 1×1, 2×2, 3×3, etc.)
    • Add Text, Shapes and Noise
    • RGBA color picker
    • Layer Masking (Color Only, Color And Mask, Mask Only, Punch Out)
    • Layer Warping (Skew, Pinch/Bulge, Twirl, Kaleido, Perspective, Arc, Stretch, Grid)

Points of Interest (POIs)

  • 60+ new POIs, adding expanded depth and variety to the world.
  • Tier 5 – “Champions Coliseum” (soccer_stadium_01)
  • Tier 4 – “Granddaddy’s Cable Regional Service Center” (industrial_60_01)
  • Tier 4 – “Ironwood Paper Mill” (industrial_60_02)
  • Tier 4 – “Beanthere Coffee Company” (industrial_60_03)
  • Tier 4 – “ChemTech Distribution Center” (industrial_60_04)
  • Tier 4 – “Water Treatment Plant” (industrial_strip_06)
  • Tier 4 – “Camp Hollow Point (army_camp_09)
  • Tier 4 – “Green Hill” (army_camp_10)
  • Tier 4 – “McOivey Farms” (farm_18)
  • Tier 4 – “Sprout & Sons Nursery (farm_20)
  • 2 new RWG tile variants adding more spawning opportunities for 100×100 commercial and industrial themed POIs.

A Fresh Interface for a Brutal World

  • Survivors will be greeted by a newly redesigned Main Menu UI featuring upgraded visuals, improved presentation, and a darker post-apocalyptic aesthetic. While the front end has entered a new era in V3.0, the full in-game interface overhaul is still to come in a future release.

In your Crosshairs

  • Survivors now have complete control over their combat visibility with the new customizable crosshair system. Adjust crosshair scale, opacity, and color to match your personal playstyle, while expanded display settings let you decide exactly when and how your reticle appears. All new customization options can be found in the dedicated Crosshair tab within the General Options menu.

Sun’s Out, Guns Out!

  • The new Beachwear Pack cosmetic DLC brings tropical chaos to the apocalypse with stylish new outfits built for survivors who refuse to let civilization’s collapse ruin their summer plans. From sandy shores to blood-soaked boardwalks, the wasteland has never looked this relaxed. And remember, when the world ends, the tan begins!

Modding

  • The WebDashboard code was integrated with the core game code, meaning it will always be up to date. For mods there is only two changes:
    • You no longer need to reference additional assemblies, but only the game’s core Assembly-CSharp.dll
    • Due to the code being run through the code publicizer process you might have to adapt some of your code that overrides vanilla methods to also be public
  • “Localization.txt” was renamed to “Localization.csv” to properly indicate its contents and make it easier to open it with spreadsheet tools
  • Changed entitygroups.xml format back to proper XML elements
    • Previous text based format is currently still supported for backwards compatibility
  • The XUi framework has received a massive internal overhaul and code cleanup
    • New binding system moving more control from code to XML. Documentation can be found on the official Wiki (
  • Heavily reworked XUi views to reduce code duplication, provide more common features (attributes) across different view types and increase compatibility
    • E.g. tables and grids have more similar attribute names, window anchor names and view pivot names use the same values
    • Removed unnecessary view attributes, rects now always have an underlying UI widget and panels always a UI panel. Rects should be used over panels wherever possible
    • Added new views video, scrollbar and scrollview
    • Removed “force_hide” attribute, visibility is now properly handled on each view element through the regular “visible” attribute
  • Tweens can be controlled from XML
  • Renamed folder “XUi” to “XUi_InGame” to make it clearer what each folder is for
  • Renamed “controls.xml” to “templates.xml” to get rid of confusion between XML templates and XUi controller classes
  • Removed unused “ruleset” XML element level from xui.xml
  • Support for using templates as windows
  • Lots of small bugfixes to different parts of views, controllers and the overall framework

Sandbox Options

Here is the complete list of the 150 sandbox options in our Dead Hot Summer release. Each setting includes at least two unique variables, resulting in billions of possible permutations of preset game modes in the 7 Days Universe. The complete list is as follows:

  • Player Settings
    • Ranged Damage
    • Melee Damage
    • Block Damage
    • Terrain Damage
    • Headshot Multiplier
    • Player Damage In
    • Walk Speed
    • Run Speed
    • Crouch Speed
    • Jump Strength
    • Stamina Regen
    • Stamina Usage
    • XP Multiplier
    • Show XP
    • Level Stat Bonus
    • Skill Gain Rate
    • Skill Gain Amount
    • Death Penalty
    • Lose On Death
    • Death Loss Count
    • Death Degradation
    • Death Degradation Amount
    • Drop On Death
    • Drop On Quit
    • Infection Rate
    • New Player Buff
    • Encumbrance Slots
    • Jar Refund
  • Entity Settings
    • Enemy Spawning
    • Max Enemy Tier
    • Enemy Density
    • Enemy Respawn
    • Biome Animal Respawn
    • Enemy Damage Dealt
    • Entity Damage In
    • Enemy Block Damage
    • BM Block Damage
    • Headshot Mode
    • Entity Health Bars
    • Show Entity Damage
    • Zombie Day Speed
    • Zombie Night Speed
    • Zombie Feral Speed
    • Zombie BM Speed
    • Zombie Feral Sense
    • AI Smell Mode
    • Zombie Rage
    • Zombie Digging
    • Zombies Eat Animals
  • World Settings
    • Global Game Stage
    • Biome Game Stage
    • Biome Progression
    • Temperature Survival
    • Max Tech Type
    • Workstations in the Wild
    • Blood Moon Frequency
    • Blood Moon Range
    • Blood Moon Count
    • Blood Moon Warning
    • Air Drops
    • Air Drop Variance
    • Storm Frequency
    • Storm Warning
    • Heat Map Sensitivity
    • 24 Day Cycle
    • Daylight Length
    • Mark Air Drops
    • Allow Map
    • Allow Compass
    • Allow Screen Markers
    • Show Location Info
    • Show Day/Time
  • Resource Settings
    • Max Loot Tier
    • Global Loot Stage
    • Biome Loot Stage
    • POI Loot Stage
    • Loot Respawn Days
    • Loot Timer
    • Loot Bag Drop
    • Loot Abundance
    • Food Abundance
    • Drink Abundance
    • Medical Abundance
    • Ammo Abundance
    • Resource Abundance
    • Armor Abundance
    • Melee Abundance
    • Ranged Abundance
    • Currency Abundance
    • Magazine Abundance
    • Treasure Map Chance
    • Mining Yield
    • Crop Yield
    • Seed Drop
    • Resource Yield
    • Crop Growth
  • Crafting Settings
    • Crafting Progression
    • Crafting Max Tier
    • Magazine Progress
    • Backpack Crafting
    • Workstation Crafting
    • Smelter Type
    • Crafting Timer
    • Crafting Cost
    • Crafting Yield
    • Scrapping Yield
    • Dew Collector Time
    • Dew Collector Yield
    • Dew Collector Input
    • Apiary Time
    • Apiary Yield
    • Apiary Input
    • Item Degradation
    • Repair Method
    • Repair Degradation
  • Traders
    • Trading Enabled
    • Vending Enabled
    • Trader Hours
    • Trader Protection
    • Trading Dialog
    • Global Trader Stage
    • Trader Max Tier
    • Trader Item Count
    • Vending Item Count
    • Trader Reset
    • Vending Reset
    • Sell Price
    • Buy Price
    • Trader Buy Limit
  • Task Settings
    • Challenges
    • Quests
    • Intro Challenges
    • Intro Quest
    • Trade Routes
    • Buried Quests
    • POI Quests
    • Quests per Tier
    • Quests per Day
    • Base Skill Points
  • Miscellaneous Settings
    • Vehicle Fuel Usage
    • Vehicle Entity Damage
    • Vehicle Block Damage
    • Vehicle Self Damage
    • Electrical Output
    • Celebrate Kills
    • Big Heads
    • Tiny Zombies
    • Gravity
    • Silly Sounds
    • Black and White

Server Admin notes for Sandbox Options and legacy property removal

  • With the addition of over 150 Sandbox Options, some of the legacy options previously set in serverconfig.xml have been moved to a new SandboxCode XML property.
  • For server admins that wish to continue their V2.6 save game, you will need to recreate your legacy serverconfig.xml settings using the in-game Sandbox Options menu.
  • Copy the code, and then paste it as the SandboxCode property value in the updated V3.0 serverconfig.xml file.
  • Although we have done our best to communicate with server providers, you may need to work with your specific provider to help setup these options.
  • The name and default value for the new property is:
  • <property name=”SandboxCode” value=”AAAJABJACJADJARFBNC”/>
  • The SandboxCode above is an equivalent setup of the legacy default GameDifficulty setting of “Adventurer” or 1.
  • The following is a list of the legacy properties that have been removed/converted:
    • GameDifficulty
    • BlockDamagePlayer
    • BlockDamageAI
    • BlockDamageAIBM
    • XPMultiplier
    • DayNightLength
    • DayLightLength
    • BiomeProgression
    • StormFreq
    • DeathPenalty
    • DropOnDeath
    • DropOnQuit
    • JarRefund
    • EnemySpawnMode
    • EnemyDifficulty
    • ZombieFeralSense
    • ZombieMove
    • ZombieMoveNight
    • ZombieFeralMove
    • ZombieBMMove
    • AISmellMode
    • BloodMoonFrequency
    • BloodMoonRange
    • BloodMoonWarning
    • BloodMoonEnemyCount
    • LootAbundance
    • LootRespawnDays
    • AirDropFrequency
    • AirDropMarker
    • QuestProgressionDailyLimit
V3.0.0 Dead Hot Summer Stable Release Live! Stable2026-06-29

Hello Survivors!

The Dead Hot Summer 3.0 Stable Build is out now! Big thanks to everyone who participated in the Experimental phase and took the time to share feedback and help us on the road to release.

V3.0.0 b259 EXP Experimental b2592026-06-25

Hello Survivors!

Today we have another EXP update for all of you!

Right click on the game in steam

Click on properties

Click the “Game Versions & Betas” tab

The drop down menu will have latest_experimental available <— you want THAT

Select that and wait for the game to download

We also made a new branch called: latest_experimental_fallback for anyone who is still pulling b252 on latest_experimental

Here is what changed since b257:

Added 5

  • Print Sandbox settings to log on game start and provide a console command to list options (getsandboxoptions / gso)
  • WebAPI "sandboxsettings" allowing looking up the current settings and custom codes, including all the sandbox settings details the UI provides
  • Sandbox Option for Crouch Run Speed
  • XUi system_time binding returning the current local DateTime to allow showing real world time on the UI
  • XUi methods to register XML attribute/binding handlers for existing controllers and views

Changed 7

  • Reworked Tempered Blade mod to have the same values as other block damage mods. 10-60% reduced to 5-30%.
  • Reworked Ergonomic Grip mod to prevent stacking issues with other perks and items. 10-60% reduced to 5-30%.
  • Reworked Fortifying Grip with logic to prevent it from working without food or water
  • Siphoning Strikes and Bar Brawling Vol 5 will no longer work without food or water
  • Updated tags on ammo to support Lucky Looter Vol 2 and Sandbox Options
  • House_construction_02 replaced bear sleeper placement with animal boar for difficulty balancing
  • Updated loot in industrial_strip_03 to have more automotive loot

Fixed 14

  • Cannot use items from inventory after previous game session was interrupted
  • Sandbox option Global Loot Stage does not affect loot stage
  • Sandbox option Crouch Speed 300% is faster than Walk Speed 300%
  • Sandbox setting Drop on Death Delete all does not work
  • Sandbox setting Global Game Stage to Low will set starting game stage to zero
  • Forge allows free recipe when Sandbox smelter type is selected
  • Cannot pick up user-placed items at claimed trader
  • Minimum speed was not using the speed modifier sandbox options correctly
  • Crafting materials limit production of items when crafting cost is set to none
  • Crafting Input not working for None
  • Wrong tag on Cooking Grill allowing it to influence cook times when holding an additional grill
  • XUi Color values outside of the allowed 0-255 range were not properly clamped but rather truncated
  • Turret corrupts block space for other devices
  • Replaced missing box collider on bat_Prefab
V3.0.0 b257 EXP Update Experimental b2572026-06-22

Hey Survivors!

Today we have an update to the EXP version which addresses some of your feedback and plenty of other fixes!

Here is what changed since b252:

Added 7

  • A setting that allows a limit on in-game FPS
  • Zombies have a chance to land hard and take regular and unclamped damage from a fall
  • Localization for uiLoadDownloadingSigns game loading text
  • IsDayNumber buff requirement
  • Book Abundance Sandbox Option
  • Localization for working clocks and calendars
  • Name Only option for Show Location Info

Changed 16

  • Updated stun baton to not ragdoll zombies when Nerd Tats buff is active and not using a repulsor mod
  • Fixed close SFX when looting an air supply
  • Sleeper volumes to never respawn instead of at 30 days if loot respawn is set to never
  • Increased animal and zombie falling damage when in ragdoll
  • Reworked several loot lists to allow books/schematics to be separate from magazines
  • Reworked Cigar mod to prevent stacking issues with other perks and items
  • Updated tags on wild and planted crops to support the Crop Yield Sandbox Option
  • Bone Knife, Pipe Baton, Stone Spear, Stone Sledgehammer, and Knuckle Wraps are now available for the Limited Backpack Sandbox Option
  • Replaced broken workstations for the helper versions to work better with Sandbox Options
  • Updated trader inventories to include Radiated Mushrooms for some Sandbox Options
  • Quest/Challenge message popups UI is not updated
  • Duke Note message and buff will be removed on Day 2 if not read or Level 2 reached
  • Duke Note message and buff not shown if XP Multiplier Sandbox Option is set to None
  • Updated tags for lot_industrial_14
  • Removed Entity Penetration Count from Shotgun Shells
  • Updated a few loot lists to include a rare chance for candies

Fixed 39

  • Changing ammo type mid-reload plays broken reload animation
  • PS5: Server Browser List can cause "Rate limit exceeded" TRC check warning
  • Unable to undo "replace paint" action in prefab editor
  • Cannot zoom in close on borders of Navezgane map
  • An issue that could duplicate items in vehicle inventories
  • Rally markers may not show for other players
  • Combining armor that has a Treasure Hunter mod installed will delete all mods and mod slots on the combined armor
  • Animal and zombie falling was not causing damage or stumble or ragdoll and less destroy area
  • Animal and zombie heads not looking at the target and having a large performance cost
  • Player takes no fall damage with Jump Strength sandbox option None
  • Jumping consumes stamina with Jump Strength sandbox option None
  • Jump Strength sandbox setting has inconsistent heights before taking fall damage
  • Crouch running is affected by the walk speed Sandbox Option
  • Sandbox Options Stamina Usage does not affect some actions
  • Crafting free items with materials set under 100 percent in Sandbox Options
  • Sandbox Loot abundance categories set to values other than 0% or 100% were not handling fractional counts accurately
  • Sandbox loot abundance category settings below 100% often generated nothing for small count items or less than it should for higher counts
  • Sandbox Option Loot bag Chance is not affected by non player kills
  • Disabling compass also disables date/time display
  • Sandbox Options Lose On Death not showing number of items you'll lose on Death Loss Count if left at default
  • XP Multiplier 0 should not show XP bar, "Show XP" setting or allow XP Deficit
  • Sandbox Options are not always localized
  • Issue when using BM Closed trader hours
  • Crop Yield set below 100% can result result in empty loot rolls
  • Level Stats Bonus Sandbox Option Off still affects Hunger / Thirst
  • Army_camp_09 fixed sleeper quantities for T4, added infested quest support
  • Army_camp_09 wrong group IDS
  • Incorrect sleeper block in tile rwg_tile_industrial_t_03
  • Army_camp_09 fixed sleeper pathing issues, punching walls instead of pathing to player
  • No way to cancel looting untouched entity loot containers
  • Item icons don't stay enlarged on hover
  • Radial tool belt select menu is acting like quick select
  • Trader General Stock text not vertically centered
  • Trader Hours "BM Closed" closes trader during morning of Blood Moon Day
  • Cave_18 fixed blocks in water causing player to break legs on impact, flattened cave walls to prevent players impacting sides when not jumping as intended
  • Multiple saves or worlds can be deleted when using controller and only trying to delete one
  • Wall Clock and Calendar information needs localization
  • W for craft is not functioning
  • Typo in Russian translation for the Undead Damage stat on the Preacher Gloves
V3.0 Experimental Is Live! Experimental2026-06-15

Hey Survivors! The V3.0 Experimental Release is live now!

The Survey is now closed. Thank You for your participation!

Currently Known Issues with V3.0 we are working on addressing:

  • Abundancy categories not working well for single items, books, and magazines
  • Some Sandbox Selections don’t show up localized
  • Sandbox options crafting yield resets amount upon closing inventory
  • Trader Hours “BM Closed” closes trader during morning of Blood Moon Day
  • Changing between item stat and description not updating
V3.0 Streamer Weekend Release notes2026-06-12

Hey Survivors,

We are pleased to announce that 7 Days to Die V3.0 Dead Hot Summer Streamer Weekend Event will begin: THIS FRIDAY, June 12th at 12 PM CST. Fans will have a ton of great options to see all the new features & content of 3.0:

3 days of streaming

500+ streamers

48+ Countries

20+ languages spoken

Many will be streaming all weekend, and are even giving away free keys to the game! Check their channels for their upcoming weekend schedules. Read on for the Official Release Schedule,

Official Release Notes Link and the Full List of Participating Streamers.

V3.0 Dead Hot Summer Release Schedule

Streamer Weekend – Friday June 12th – Sunday June 14th

Steam Experimental – Monday June 15th

Steam & Console Stable Release – Monday June 29th (Barring Show stopping Bugs or Cert Issues)