V3.3 patch notes
Released October 5, 2026. 2 announcements: 1 stable, 1 experimental. 20 changes: 2 added, 4 changed, 14 fixed.
V3.3.0 Stable
A lack of inventory space got you down survivor?
Well, worry no more with the new Bigger Backpack system!
Craft, loot, or buy your way to a bigger inventory today!
V3.3.0 also introduces a new inventory grid size of 8x6.
That's 4 rows of free-to-use slots and 2 rows of encumbered slots.
A total of 48 slots which is 3 more slots than the legacy 9x5 grid.
Backpacks come in Small, Medium and Large sizes with 6 quality levels each.
Equipping a backpack into the new Backpack slot will grant the player additional encumbrance slots up to a total of 96 slots in an 8x12 grid.
The Pack Mule perk and Armor Pocket Mods can then remove the encumbrance.
Added 2
- Added multiple toolbelt pages for use in Prefab Editor. Added a new toolbelt xml that defines through data the amount of slots, rows, and pages
- Increased inventory size based on backpack items
Changed 4
- Switched ItemActionRanged.TryExecuteAction to virtual to keep mod compatibility
- Optimized prefab cells data to use native memory
- Updated rancher footstep SFX from barefoot to having footwear
- Improved bug reporting when players are stuck in the loading screen. Reduced stuck cases and simplified respawn logic. Some conditions which could previously hang respawning now have timeouts that prevent a soft lock.
Fixed 8
- Item background no longer flickers when moving into storage
- Moving inventory item stacks no longer triggers both ‘pickup’ and ‘place’ SFX
- Workstation now updates prompt for items to collect
- Setting drop on death to Equipment no longer causes equipment duplication on death
- Fixed a possible rare deadlock between threads which could occur if a chunk-straddling MultiBlock was placed/removed/updated at the same time as the save system attempted to process culled (reset) chunks.
- Vehicles now again properly check for inventory contents before allowing pickup on dedicated servers.
- Dying while reloading no longer bugs out the weapon
- Fixed a possible exception edgecase in RegionFileManager
Known issues
- A possible NRE when generating chunk decorations (new games only)
- Euthanizer perk triggers but doesn't work
- Item sell number might not display correctly
- Unable to consume items from Campfire
- Need to be transfered to backpack first
- Not able to join a p2p or server on Mac with French language selected for client
- If player changes Language options in MacOS the game will freeze and throw an exception making player force quit game
- Unable to sell tenth item from Hotbar
- Changing to bows, crossbows or knuckle items before while in 3rd person and then changing into 1st person will cause the item to float in front of you.
- Workaround: Changing the active toolbelt slot in 1st person fixes the issue
V3.3.0 EXP - b18 Update
A lack of inventory space got you down survivor?
Well, worry no more with the new Bigger Backpack system!
Craft, loot, or buy your way to a bigger inventory today!
V3.3.0 also introduces a new inventory grid size of 8x6.
That's 4 rows of free to use slots and 2 rows of encumbered slots.
A total of 48 slots which is 3 more slots than the legacy 9x5 grid.
Backpacks come in Small, Medium and Large sizes with 6 quality levels each.
Equipping a backpack into the new Backpack slot will grant the player additional encumbrance slots up to a total of 96 slots in an 8x12 grid.
The Pack Mule perk and Armor Pocket Mods can then remove the encumbrance.
Added 2
- Add multiple toolbelt pages for use in Prefab Editor. Adds a new toolbelt xml that defines through data the amount of slots, rows and pages.
- Increasing inventory size based on backpack items
Changed 4
- Switched ItemActionRanged.TryExecuteAction to virtual to keep mod compatibility
- Optimized prefab cells data to use native memory
- Rancher footstep SFX from barefoot to having footwear
- Improve bug reporting when players are stuck in loading screen. Reduced stuck cases and simplified respawn logic. Some conditions which could previously hang respawning now have timeouts that prevent a soft lock
Fixed 14
- Item background flickers when moving into storage
- Moving inventory item stacks trigger both ‘pickup’ and ‘place’ sfx
- Workstation does not update prompt for items to collect
- Setting drop on death to Equipment caused equipment duplication on death
- Fixed a possible rare deadlock between threads which could occur if a chunk-straddling MultiBlock was placed/removed/updated at the same time as the save system attempted to process culled (reset) chunks.
- Vehicles now again properly check for inventory contents before allowing pickup on dedicated servers.
- Clothing changes to a character no longer disconnects other player
- Dying while reloading no longer bugs out the weapon
- Fixed a possible exception edgecase in RegionFileManager
- Muzzle flashes work again
- Reading the last magazine in your toolbelt no longer throws a NRE
- MP Storage crates properly upgrade again when someone is in them
- Ammo counter now shows again without shooting or reloading when switch to an item with ammo from a no ammo item
- give and listitems commands are available again